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Mirror's Edge in UE4

Mirror's Edge in UE4!

This was a project I took on as a portfolio requirement to get into my college program during the summer of 2018. As a huge fan of the original Mirror's Edge game, I decided to try my hand at recreating one of the beginning area's in the game. All assets were modeled and exported from Autodesk Maya, textured in both Substance Painter and Photoshop, and finally the demo was built and runs on UE4 v4.8. Any additional graphics and logos were recreated in Photoshop and Illustrator (Billboards, deco-graffiti etc).

This was an incredibly fun project to work on, I learned so much about texturing and working with game assets in particular. More than anything else it was an absolute privilege to pay homage to one of my favorite games of all time. Thanks for taking a look, any feedback is more than welcome as well!

Mirror's Edge in UE4 (Archviz)

Starting area, this area was one of my favorite's in the original game!

Starting area, this area was one of my favorite's in the original game!

The entrance of the canal, closed off at the moment.

The entrance of the canal, closed off at the moment.

Looking back to the starting area.

Looking back to the starting area.

More buildings and advertisements recreated from images and videos of the base game.

More buildings and advertisements recreated from images and videos of the base game.

Walking towards the opening of the canal.

Walking towards the opening of the canal.

Some exterior detail in the background.

Some exterior detail in the background.

Some of the neat light bouncing, subsurface materials and shading!

Some of the neat light bouncing, subsurface materials and shading!